Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Tips & Instructions for Merge To Battle

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Does the game use a particular platform for development, such as Unity or Unreal Engine?

The creators of this game used the WebGL game library or engine.

Who was behind the game's development process?

The studio behind the creation of this game is DAPALAB.

Which genre label applies to this game?

This game can be found under the Battle, Merge category.

What are the key descriptors for the game?

The game’s main tags are 1player, archery, battlefield, defence, evolution, warrior.

Is this game designed for mobile gameplay?

Merge To Battle is mobile-compatible.

Which gender group is the game most suitable for?

This game is designed for Male.

Are there any elements of cruelty in the gameplay?

Yes, Merge To Battle has violence or cruel content.

Which age group is this game best appropriate for?

The target age group for this game is Kids, Teens, Young Adults, Adults, Seniors.

Does the game feature any scenes involving blood?

Yes, there is graphic content involving blood in Merge To Battle.

Is the game ideal for children?

No, Merge To Battle is not appropriate for a child’s age group.